The Buzz Nearby: Why You May Never Be Much Of A Mayor On Foursquare


A rapid convergence is taking place between the web and reality. The artificial division between the virtual and the real is starting to dissolve, as various applications and technologies combine to stitch together interfaces and activities that together dissolve the barriers between the web and our material world.

Augmented Reality is a vivid depiction of how this may manifest a few months from now, however in the present, services like Foursquare, Gowalla, and Google Buzz are helping to make it a reality. In contrast to AR, which I suspect most people still find a bit terrifying, the current batch of location based services have basic interfaces, usually connected to maps, which we're all relatively familiar with.

In fact there's something kind of seductive to using maps as an interface to this emerging convergent world where our location and surroundings are rich with information and social ties.

Is it an indication that we're lost and looking to find our way? Or the inverse, that we know where we are, and we wish everyone else to know as well?

The motivations for using social media and sharing one's location are not always as obvious as they may seem. Critics often slip into absolute terms when assessing how location based services can and will be used, however to fully understand their impact and potential, it is important to immerse oneself in the experience.

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Speeding Towards Augmented Reality in the Automobile


Augmented Reality is the newest frontier in car technology and General Motors is trying to bring it to the masses.

What is Augmented Reality you ask? It's a rapidly emerging field that combines information gleaned from the web and super-imposes it on top of "reality". From a technical perspective it employs GPS technology to determine where you are, and then uses cameras and software to engage in pattern recognition using the objects or landmarks around you.

Augmented Reality is largely being driven by the mobile industry, and the proliferation of smart phones, but as a concept is finding traction in all sorts of areas, whether they be at home with your web cam, or with glasses, or contact lenses.

As you drive your car, the AR system would be constantly scanning your surroundings, and co-relating that info with the GPS, to create a new kind of interface via your windshield.

This might be used for safety purposes, like recognizing when a hazard approaches, or anticipating an accident, or detecting a speed trap ahead, and gives you instructions on the windshield to slow down or stop, or maybe avert that nasty pot hole ahead.

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Couchsurfing: How it works

This blog post is part 1 of 2 on CouchSurfing. This will serve as a brief intro, and the follow-up post will talk about personal experiences of CouchSurfing.

You may not have heard of couchsurfing. It's the sort of thing that appeals to free spirits of every age, but apart from that, primarily serves a distinct population of globetrotting twenty-somethings (with a smattering of thirty-somethings thrown into the mix).

CouchSurfing "is a worldwide network for making connections between travelers and the local communities they visit." With over 1.7 million couchsurfers, at the time of writing, CouchSurfing.com has facilitated 1,853,207 successful surfing or hosting experiences, and the average age of a surfer is 28. 

The Profile:
CouchSurfing (CS) is a social network. Just like any other online network, when you sign up, you create a profile. What's different with CS is the focus of the questions they ask you to fill out: there are traditional categories like education, hometown, and music/movies/books, but there are also categories like "teach. learn. share" and "personal philosophy".  These tell you more about the sociopolitical stance of members than any overt message or mission statement.

Perhaps the two most useful features of the profile are not in the personal description section.

References:

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Google Apps Marketplace: A Bridge to the Clouds?


Last week the Google Apps Marketplace opened for business. It is a facility for third party developers to add functionality and features to Google Apps, which is a service the web giant offers to business that allow said organizations to harness the power of cloud computing.

Cloud computing is an emerging concept that encourages people to do all their work on the web, instead of desktop computers, and in this case instead of corporate servers or expensive Microsoft Outlook/Exchange/Office systems.

Google Apps combines a number of different services, like gmail for web, google docs for word processing, spreadsheets, presentations, calendar, web site publishing, basically all the informational/software needs you would require to run the basics of the company.

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The Vancouver 2010 Olympics: The first games in the clouds


photo by ecstaticist from flickr.com

The Vancouver 2010 Olympics were the first games that took place "in the cloud." While it would be too easy to say that they were "The Social Media Olympics", that does not describe the breadth and comprehensiveness by which technology dramatically changed the way everyone interacted with the games.

Social media is for many people already old news, and what's novel about these Olympics, what made it possible, was the pervasiveness of cloud computing, the concept that frees us from our personal computer, frees us from a single television channel, to be able to interact with the games anywhere, anytime, and anyway we choose.

There's really no division between official broadcaster and even official sponsors, the olympics are so transcendent they permeate our society for two weeks, kind of like a cloud.

One of the impacts of the rise of cloud computing is the dominance of real-time media. The way in which compelling moments flash through the cloud like lightning with echoes that roar like Thunder.

Sidney Crosby's gold medal winning goal was a great example of this. The moment the puck when into the net an electric current surged across the country (across the world) firing human bodies up with emotion. The thundering echo produced by this strike could be heard by those not directly connected.

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Technology Trends for 2010

As another year comes to a close I thought I'd share some brief thoughts on what I anticipate for the world of technology in 2010:

The Might of Mobile

Mobile technology will continue to be a dominant trend as smart phones go from being tools for professionals, to devices that just about everyone has or wants.

A lot of the growth in the mobile sector is driven by applications. A related platform that I think will thrive in 2010 is Augmented Reality (o/k/a AR).

Augmented Reality is an effort to bring the qualities of the web to the physical world by literally adding a layer of hypertext on top of our material reality. Often described and associated with the concept of the "Internet of Things", the idea is to unlock web-based information associated with each object or location.

As a concept AR has been receiving a considerable amount of attention and investment. The recent announcement of advertising in AR will have a powerful and also normative effect.

In this regard, "hyper-local" advertising will be a big trend in 2010, and it will be driven by mobile and AR applications. This will be a way that Twitter starts to cash in, for example, bu having localized ads that target people in particular cities or neighbourhoods. If you don't want to be exposed to these ads, you'll be able to pay a premium and get Twitter with spam filters.

Tablet Computing

I'm kind of excited about the (re)arrival of tablet computers. Apple has one coming out in the spring, Google is rumoured to have one out in early summer, and I've been playing with Nokia's N900, which calls itself a tablet.

What excites me is the combination of mobility with traditional computational power and abilities. On the one hand, it will further drive the development of mobile applications, with the tablets marketed and treated like mobile devices. On the other, they enable a truly rich multimedia experience with their expanded touch screens and user interfaces.

One of their impacts will be to continue to accelerate the rate of technological change as evolution happens faster and companies push out new products and upgrades to keep up.

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Of Scams and Facebook Apps

Not being very active in online gaming, I always sort of idly wondered how apps as bland and harmless as Farmville could pull off the sort of profits they achieved. I presumed there was some advertising, but it seemed unlikely that much data mining could be done from users who are (as far as I can tell) spend hours manipulating a virtual plot of land.

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Those Pesky Digital Natives

In a post titled "The Temporary Web", Jeff Jarvis muses on the temporary nature of the internet after Twitter. It's these three or four sentences which strike a chord with me, highlighting a shift in the collective consciousness:

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Going (Digital) Native

While sort of cheesy sounding, this post on Social Media Today strikes a chord with me, and resonates with another lengthy argument Ze Frank is making in this post (which is totally worth the read). Talking about success in the 21st century, we don't just talk about innovation, and we don't just talk about having more access to information than other people. We talk about people who are completely and totally engaged in their jobs.

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Rockin the Revolutionary Nokia N900

Nokia N900After many weeks of anticipation I was finally able to obtain a Nokia N900, the new Maemo Linux-powered tablet computer. This is the device I wanted fifteen years ago, when the web was just taking off. While it resembles the smart phones that currently dominate the mobile marketplace, the N900 is more like a mobile computer because it runs on an open source operating system that potentially enables it to evolve faster than others.

When buying any new technology an important evaluation metric to is the health of the supporting community, including user groups, developers and the companies around it. This logic is even more important when it comes to open source projects, as community health and dynamics are explicitly tied to their usability and the direction of future development.

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